![]() So the total is still 4175% however now it’s twice the radius and twice the area damage. This is fair for a number of reasons but mainly because Raging and all Twisters move, while Wicked stays still. Going to try to clear this part up, firstly the two wicked winds unfortunately do not combine to = a Raging worth of damage…it just gains the benefit of being in one, boosting it’s radius, area damage, proc scaler but the damage only doubles, not quadruple. I will try to test some of this once PTR is back up. When these 2 merge does it just revert back to 3200%?ĭoes the merging of individual twisters into the large tornado essentially make multis like Attunement and Dynamo unusable? Would this then be (3200% X 2) + (835 X 1) = 7235?įurther, are buffs that are snapshot into individual twisters (such as Arcane Dynamo and Arcane Attunement) preserved or removed once they merge into the combined tornado? For example, what if we empower 2 individual Wicked Wind twisters each with 20 stacks of Arcane Attunement (1.8 multi) and 5 stacks of Arcane Dynamo (1.6 multi). What about a scenario where you create 2 large tornadoes that then merge and you add the last single twister. So the total for 5 twisters in this scenario of 1 large tornado + 3 additional twisters would be (3200% X 1) + (835% X 3) = 5705% weapon damage. ![]() ![]() Additionally, the large tornado can now accept 3 additional individual twisters worth 835% each. However, if the first 2 Wicked Winds merge, the large tornado itself now carries 3200% weapon damage. Assuming these never merge into the large tornado, having 5 out would equal (835% X 5) = 4175% weapon damage. If we cast a second Wicked Wind it also carries 835% weapon damage. ![]() If we cast 1 Wicked Wind it carries 835% weapon damage. I’m not clear on the dmg mechanics related to twisters that merge into the large tornado. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters” “The Twisted Sword: Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 5. ![]()
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